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Friendly

An NPC well-disposed toward the party who will cooperate within reasonable limits.

Friendly [Attitude]

A Friendly creature is well-disposed toward the party. It wishes them well and is inclined to cooperate within the limits of its own safety, values, and obligations.

What Friendly means in play:

  • The creature will share information freely, within what it knows
  • It will offer help, hospitality, or favors when the cost is reasonable
  • It will not betray the party in the current scene barring strong reason
  • It will not automatically risk its life, break its own oaths, or violate its allegiances — friendship has limits

How a creature becomes Friendly:

  • Pre-existing relationship (family, faction, prior aid given)
  • A successful Influence action shifting attitude one step up from Indifferent
  • A magical effect such as charm person (friendly for the duration, with caveats — see the spell)
  • Roleplay that aligns clearly with the NPC's values or self-interest

How a creature stops being Friendly:

  • The party acts against its interests or values
  • A failed Influence check by the party (a critical failure can shift attitude downward)
  • New information that changes its assessment of the party

Contrast: Indifferent and Hostile are the other two attitudes. See Attitude for the framework.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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