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Search and Use an Object Actions

Search: [[compendium:skill:Perception]] or [[compendium:skill:Investigation]] check to find hidden things. Use an Object: interact with items beyond the one free interaction per turn.

Search and Use an Object Actions (Combat Action Detail)

These two actions cover non-combat activities you might need during a fight.

Search Action

When you take the Search action, you devote your attention to finding something. The DM might have you make a Wisdom (Perception) check to spot a hidden creature or object, or an Intelligence (Investigation) check to find a concealed mechanism or determine a pattern.

In combat: The Search action is useful for locating invisible or hidden enemies, finding a trap mechanism to disable, or spotting a key object in a chaotic battle scene.

Use an Object Action

You normally interact with one object for free during your turn (draw a weapon, open a door, pull a lever). The Use an Object action covers more involved object interactions or using a second object.

Examples requiring Use an Object:

  • Drinking a potion (uses your action, not a bonus action by default — though many DMs house-rule potions as a bonus action)
  • Administering a potion to another creature
  • Using a non-magical device (pulling a complex lever mechanism, winding a rope)
  • Activating certain magic items that specify "use an action"
  • Lighting a torch
  • Using a healer's kit to stabilize a creature

Free object interactions (no action required):

  • Drawing or sheathing one weapon
  • Opening or closing a door
  • Picking up a dropped item
  • Handing an item to another creature
  • Pulling a simple lever or flipping a switch

Thief RogueFast Hands: At level 3, Thieves can take the Use an Object action as a bonus action via Cunning Action, enabling them to use items like healer's kits, caltrops, or ball bearings as a bonus action.