Druid
Wisdom-based full caster preparing spells from the Druid list each long rest, with d8 hit die and proficiency in light/medium armor and simple melee weapons. Gains Druidic at level...
A nature guardian who commands the forces of the wild and can transform into animals.
Hit Die: d8 Primary Ability: Wisdom Saving Throw Proficiencies: Intelligence, Wisdom Armor Proficiencies: Light armor, medium armor, shields (non-metal only) Weapon Proficiencies: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Key 1st-Level Features:
- Spellcasting: Wisdom-based full caster. Druids prepare spells from the Druid list each long rest.
- Druidic: You know the Druidic secret language, spoken only by druids.
- Wild Shape (level 2): Transform into a beast you have seen. CR limit and feature restrictions scale with level.
Subclass (Druid Circle): Chosen at level 2.
Granted Features
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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