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Sorcerer
Charisma-based full spellcaster with known spells (not prepared daily) and Sorcery Points to convert between spell slots and flexible casting. Metamagic at level 3 modifies spells...
- Saves
- CON, CHA
A spellcaster whose magic flows from an innate power within their bloodline or origin.
Hit Die: d6
Primary Ability: Charisma
Saving Throw Proficiencies: Constitution, Charisma
Armor Proficiencies: None
Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
Key 1st-Level Features:
- Spellcasting: Charisma-based full caster. Sorcerers know a small number of spells permanently — they cannot swap prepared spells daily. However, they gain Sorcery Points which can be converted to/from spell slots.
- Sorcerous Origin: Chosen at level 1, this subclass defines the source of your magical power.
- Font of Magic (level 2): Gain Sorcery Points (equal to Sorcerer level). Convert points to flexible spell slots or convert spell slots to points.
- Metamagic (level 3): Choose two Metamagic options to modify how your spells work (e.g., Quickened Spell, Twinned Spell).
Subclass (Sorcerous Origin): Chosen at level 1.