Sorcerer
Innate full caster using Charisma, learning spells permanently rather than preparing daily. Sorcery Points (equal to class level) convert flexibly to/from spell slots. Sorcerous Or...
A spellcaster whose magic flows from an innate power within their bloodline or origin.
Hit Die: d6 Primary Ability: Charisma Saving Throw Proficiencies: Constitution, Charisma Armor Proficiencies: None Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
Key 1st-Level Features:
- Spellcasting: Charisma-based full caster. Sorcerers know a small number of spells permanently — they cannot swap prepared spells daily. However, they gain Sorcery Points which can be converted to/from spell slots.
- Sorcerous Origin: Chosen at level 1, this subclass defines the source of your magical power.
- Font of Magic (level 2): Gain Sorcery Points (equal to Sorcerer level). Convert points to flexible spell slots or convert spell slots to points.
- Metamagic (level 3): Choose two Metamagic options to modify how your spells work (e.g., Quickened Spell, Twinned Spell).
Subclass (Sorcerous Origin): Chosen at level 1.
Granted Features
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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