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Marshedge

A fen-road town where the wetland's gifts and its hungers are two faces of the same bargain.

Size
Town
Population
800-900
Population
+0
Prosperity
+2
Defenses
+1

Marshedge is a town of eight to nine hundred souls on the Highway, built on a rise overlooking Ferrier's Fen. Outsiders think its people mad to live so close to the Fen, but Marshedgers learned the ways of bendis root and the wetland's dangers long ago.

Marshedge is richer and more stratified than Stonetop: Old Families in High Town, Guild wealth, fen-walkers, Brennan and the Guard, Edgemarket, Low Town, the Mire, and Maker ruins under the Hill. It trades textiles, herbs, glass, rope, medicine, fine goods, and political complications.

Old Family heads

Hooks

Marshedge brings trade, civic pressure, class tension, Fen bargains, Brennan's coercive peace, Old Family obligations, Guild ambition, and any problem where civilization does not mean safety.

Pop. stat +0 · Prosperity +2 · Defenses +1 · Size town · Population 800-900

Resources

  • Farming (wheat, hemp, wild rice, herbs)
  • Trades (textiles, pottery, glass, rope, medicine)
  • Forage (herbs, peat, clay)
  • Marketplace
  • Windmill

Fortifications

  • The Guard
  • Wooden palisade
  • Bendis root braziers

Trade

  • Lygos (fine goods, spices, etc.)
  • Manmarch (timber, salt, amber)
  • Gordin's Delve (metal, tools)
  • Stonetop (whisky, fur)