Collapsed Stair Landing at Three Coven Lake
Ancient Maker stonework crumbling above dark water, where one wrong step decides everything.
A ruined Maker stair zig-zagging up the side of a bluff at Three Coven Lake. The landing partway up has partially collapsed; only a 2-3 foot lip remains against the cliff, with a 9-foot gap to the next solid stretch. The drop is 50-60 feet onto rocks and shallow water.
Followed in the dangers chapter as the improvised-hazard worked example — what a GM makes up on the fly when the prep doesn't cover the current beat.
How it plays
- Jumping the gap: each PC Defies Danger; anyone in a normal or heavy load rolls at disadvantage. Andras (nursing an arrow wound) can't make it
- Tying off and edging across: Struggle as One, with advantage from a successful Seek Insight reading the cliff's handholds and the load-bearing limit
- Going around: there is no around — the way down adds hours and means giving up the bluff approach
A good model for a single-scene improvised hazard: tell the consequences/requirements, ask what they do, let creativity bypass the roll (the rope trick).
Site Parent · Scale Discrete · Region Three Coven Lake
Themes · Improvised · Vertical · Crossing