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Collapsed Stair Landing at Three Coven Lake

Ancient Maker stonework crumbling above dark water, where one wrong step decides everything.

A ruined Maker stair zig-zagging up the side of a bluff at Three Coven Lake. The landing partway up has partially collapsed; only a 2-3 foot lip remains against the cliff, with a 9-foot gap to the next solid stretch. The drop is 50-60 feet onto rocks and shallow water.

Followed in the dangers chapter as the improvised-hazard worked example — what a GM makes up on the fly when the prep doesn't cover the current beat.

How it plays

  • Jumping the gap: each PC Defies Danger; anyone in a normal or heavy load rolls at disadvantage. Andras (nursing an arrow wound) can't make it
  • Tying off and edging across: Struggle as One, with advantage from a successful Seek Insight reading the cliff's handholds and the load-bearing limit
  • Going around: there is no around — the way down adds hours and means giving up the bluff approach

A good model for a single-scene improvised hazard: tell the consequences/requirements, ask what they do, let creativity bypass the roll (the rope trick).

Site Parent · Scale Discrete · Region Three Coven Lake

Themes · Improvised · Vertical · Crossing