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The Council

Marshedge's governing voice — where lawful procedure and quiet fear share the same bench.

Scope
Local
Alignment
Civic power
Relationships
  • The Old FamiliesParent

    Marshedge’s council includes the head of each Old Family.

  • The GuildsParent

    Marshedge’s council includes the master of each Guild.

Marshedge's governing body — lawful procedure wrapped around coercion, compromise, and fear.

Who sits on it

  • The head of each Old Family
  • The master of each Guild
  • The eldest of the fen-walkers
  • Brennan, who has no vote but pushes the council around

It exists in a town where High Town wealth, Guild production, fen-walker authority, Brennan's Guard, and old Maker ruins all press against each other. The Council chose to pay Brennan, a former bandit leader of the Claws, to guard the town rather than defeat him — a decision that defines much of Marshedge politics.

Hooks

Use the Council for civic decisions that are never clean. Every vote is also a negotiation among Old Family privilege, Guild wealth, fen-walker charter rights, Brennan's muscle, and whatever secrets the ruins under the Hill still hold.