Unstable Pillars of the Great Hall
Three old pillars between the living and the weight of the roof above.
Three ancient wooden pillars hold up the sagging roof of the Great Hall of Green Lord's Tomb. A fourth collapsed long ago. The crinwin have built nests around what remains, further weakening them.
Presented as an impending doom with grim portents hazard — a structured countdown the GM advances each time a pillar is struck or as a hard GM move.
Track
Advance one mark each time a pillar is struck or as a GM move:
- ☐ Pillar cracks/buckles, dirt pours down
- ☐ Stones fall (1d6+1 damage, forceful)
- ☐ ☐ Pillar breaks, stone slabs fall (1d8+3 damage, area, forceful)
- ☐ IMPENDING DOOM: Ceiling collapses, burying anyone still inside (Death's Door); connecting tunnels blocked off
During the fight
Make the checkboxes public during the fight. The countdown is its own pressure — every spear-thrust into a pillar, every fireball, every wild swing has a cost. The kids and Pryder are also in the structure; PCs have to choose between killing crinwin fast and not killing the building.
Approach Impending Doom · Kind Structural Collapse
Telegraph: Sagging ceiling, the collapsed fourth pillar in the rubble, roots dangling through cracks in the white stone, crinwin nests built right onto the pillars