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Dangers

Thorn-Trap Greenhouse Chest

Something precious inside, and something patient waiting for curious hands.

An impossibly well-preserved wooden chest in the Old Maker Greenhouse Near Sajra's Lair, holding magical seeds that the crinwin haven't been able to crack. The clasp is trapped.

Presented as a detailed-description hazard — the GM thought through how the trap actually works in advance, because traps invented on the spot tend to fall apart under scrutiny.

How it works

  • Two particular knots in the wood must be pressed before the clasp is disturbed
  • Otherwise a thorn shoots from the clasp and pricks the handler
  • The thorn carries a lethal poison: d10 damage, ignores armor, will quickly necrotize flesh and stop a heart if untreated

What's telegraphed

A dead crinwin lies nearby with a withered, blackened hand. It tried.

Telegraphing the trap

The poison is meant to kill. Telegraph it (the dead crinwin, the knots, the impossibly preserved wood). On a Defy Danger or Burgle 6-, choose: jump to the poisoning, or call out the knots and offer riches at a price.

Approach Detailed Description · Kind Trap · Damage d10

Damage tags · Ignores Armor · Poison

Telegraph: Dead crinwin with a withered, blackened hand near the chest; impossibly preserved wood; visible knots near the clasp