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Moves

Defy Danger

Basic

When the world wants to kill you, sometimes you just have to push through.

When danger looms, the stakes are high, and you do something chancy, check if another move applies. If not, roll:

  • +STR to power through or test your might
  • +DEX to employ speed, agility, or finesse
  • +CON to endure or hold steady
  • +INT to apply expertise or enact a clever plan
  • +WIS to exert willpower or rely on your senses
  • +CHA to charm, bluff, impress, or fit in

On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).