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Moves

Destined

The Would-Be HeroBackground

Fate has laid her hand upon you.

At the start of a session, roll +Omens.

  • 7+: Lose all Omens; the GM describes a vision or portent that points toward your fate or clarifies your situation.
  • 10+: As above, and ask the GM a follow-up question for a clear, helpful answer.
  • 6-: Don't mark XP, hold +1 Omen, and tell us of a recent nightmare or troubling vision, and how your fears play into it.

Until your destiny is fulfilled, treat a 6- on Death's Door as a 7-9, and a 7-9 as a 10+.