Exploration Mode
While encounters use rounds for combat, exploration is more free-form. The GM determines the flow of time, as you could be traveling by enercycle …
While encounters use rounds for combat, exploration is more free-form. The GM determines the flow of time, as you could be traveling by enercycle through a machine megaplex, negotiating with Free Captains, or delving in a magitech dungeon in search of archaic treasures from a lost world. Exploration lacks the immediate danger of encounter mode, but it offers its own challenges. Much of exploration mode involves movement and roleplaying. You might be traveling from one city to another, chatting with a couple of travelers on the gravtrain along the way, or maybe you have a run-in with a friendly rival when you arrive. Instead of measuring your rate of movement in 5-foot squares every round, you measure it in feet or miles per minute, hour, or day, using your travel speed. Rather than deciding on each action every turn, you'll engage in an exploration activity, and you'll typically spend some time every day resting and making your daily preparations.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.