Psychic Fungus Warden
Level 2 alien fungal colony guard with 36 HP and AC 16. Delivers reach-10 melee lashes at +9 for 1d10+3 bludgeoning, or range-30 ranged spore attacks at +9 for 1d6+3 poison with br...
Alien Core creature. Level 2 common creature. Senses: darkvision, mycelium network. Wardens act as the first line of defense for a fungal colony.
Level 2
AC 16 · Fort +9 · Ref +5 · Will +8 · HP 36 · Perception +9
Str +3 · Dex +0 · Con +4 · Int -5 · Wis +3 · Cha -2
Speed 20 feet · Skills Athletics +7, Stealth +4, Survival +7 · Senses darkvision, mycelium network · Languages none
Actions
- Lash Melee +9, 1d10+3 bludgeoning (reach 10 feet)
- Spores Ranged +9, 1d6+3 poison (brutal, range increment 30 feet)
Abilities
- Mycelium Network: see Alien Core stat block for full rules text.
- Immunities: bleed, fatigued, mental, poison, sleep, unconscious.
- Resistances: [object Object].
- Weaknesses: cold 3, fire 3.
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