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Noqual
Light, strong metal that amplifies weapon damage against summoned creatures and spell effects. Noqual Strikes gain a circumstance bonus to damage equal to twice the weapon's damage...
rare
- Level
- 12
- Price
- —
- Bulk
- —
Noqual is a light and strong metal that breaks apart the bonds of magic. Against summoned creatures and spell effects that can be damaged by physical attacks, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become Stupefied 1 for 1 round on a critical hit.
| Variant | Price | Craft Requirements |
|---|---|---|
| Noqual Ammunition (Standard-Grade) | 1600 credits | at least 200 credits of noqual |
| Noqual Grenade/Missile (Standard-Grade) | 4800 credits | at least 600 credits of noqual |
| Noqual Weapon (Standard-Grade) | 16000 credits (plus 1,600 credits per Bulk) | at least 2,000 credits of noqual + 200 credits per Bulk |
| Noqual Ammunition (High-Grade) | 24000 credits | at least 12,000 credits of noqual |
| Noqual Grenade/Missile (High-Grade) | 72000 credits | at least 36,000 credits of noqual |
| Noqual Weapon (High-Grade) | 240000 credits (plus 24,000 credits per Bulk) | at least 120,000 credits of noqual + 12,000 credits per Bulk |