Frost Module (Tactical)
Deals 1d6 additional cold damage per strike and ignores target cold resistance; on critical hits, inflicts Slowed 1 (DC 34 Fortitude save) until end of next turn. Tactical-grade ve...
This module siphons the heat from the weapon's striking edge and ammunition, powering itself with the excess energy as it chills the air around it. It deals an additional 1d6 cold damage. On a critical hit, the target is also Slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.
| Variant | Price | Effect |
|---|---|---|
| Frost Module (Commercial) | 5000 credits | — |
| Frost Module (Tactical) | 65000 credits | The save DC is 34. Cold damage dealt by this weapon ignores the target's cold resistance. |
Level 15 · Price 65,000 credits · Bulk —
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.