Showing0entries
Sorted A-Z
Itemsequipment

Frost Module (Tactical)

Weapon module dealing 1d6 additional cold damage per hit; on critical hit, target takes Slowed 1 until end of your next turn unless it succeeds at DC 34 Fortitude save. Tactical gr...

commonColdMagicalTech
Level
15
Price
65,000 credits
Bulk

This module siphons the heat from the weapon's striking edge and ammunition, powering itself with the excess energy as it chills the air around it. It deals an additional 1d6 cold damage. On a critical hit, the target is also Slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.

VariantPriceEffect
Frost Module (Commercial)5000 credits
Frost Module (Tactical)65000 creditsThe save DC is 34. Cold damage dealt by this weapon ignores the target's cold resistance.