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Frost Module (Tactical)
Weapon module dealing 1d6 additional cold damage per hit; on critical hit, target takes Slowed 1 until end of your next turn unless it succeeds at DC 34 Fortitude save. Tactical gr...
commonColdMagicalTech
- Level
- 15
- Price
- 65,000 credits
- Bulk
- —
This module siphons the heat from the weapon's striking edge and ammunition, powering itself with the excess energy as it chills the air around it. It deals an additional 1d6 cold damage. On a critical hit, the target is also Slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.
| Variant | Price | Effect |
|---|---|---|
| Frost Module (Commercial) | 5000 credits | — |
| Frost Module (Tactical) | 65000 credits | The save DC is 34. Cold damage dealt by this weapon ignores the target's cold resistance. |