Unusual Treatment
DC 20 Medicine check on Treat Wounds grants a bonus effect: reduce clumsy, enfeebled, or stupefied by 1 on one patient per day. At master Medicine, also removes drained at DC 30. A...
Your medical training extends to less obvious conditions. When you succeed against a DC 20 check to Treat Wounds, you can also reduce the value of one clumsy, enfeebled, or stupefied condition on the patient by 1. If you're able to treat more than one creature at once, choose only one to gain this benefit. A creature can benefit from Unusual Treatment only once per day. If the condition results from an affliction, the affliction isn't cured, though the condition is reduced as long as the affliction remains at that stage. If you are a master in Medicine, add the drained condition to the list of conditions you can remove if you succeed at a DC 30 check. If you are legendary in Medicine, you reduce the chosen condition by 2 instead of by 1.
Level 2 · Type Skill
Prerequisites Expert in Medicine
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