Adventure Hooks (Rules) (527-adventure-hooks)
A squad is ordered to take out an enemy general. A team of spies goes behind enemy lines to capture a dangerous weapon. Adventurers defend their ship …
A squad is ordered to take out an enemy general. A team of spies goes behind enemy lines to capture a dangerous weapon. Adventurers defend their ship from a military boarding party while exploring contested space. Encounter Mode: Tactical combat against enemy troops packing a lot of firepower or fighting in formation. Heroes might also participate in social encounters or use spycraft. Exploration Mode: Battlefields and sieged cities are covered in rubble (difficult terrain). Landscapes conceal mines or turrets. Patrols guard enemy assets, borders, and generals. Downtime Mode: Characters might drill or upgrade gear. The heroes might play out romantic interludes, heartwarming side stories, or dramatic downtime vignettes between skirmishes.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.