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Anachronistic Side Quests

While this chapter is written under the assumption that anachronistic elements could become permanent fixtures in your campaign, oftentimes …

While this chapter is written under the assumption that anachronistic elements could become permanent fixtures in your campaign, oftentimes traditional fantasy and science fantasy have episodic, oneshot adventures that can transport the characters to another time or place. Anachronistic adventures should showcase stark differences in culture and technology. Whether the PCs were sent back in time for a single encounter or their next dungeon crawl is an alien spaceship abducting adventurers from other worlds, you can usually play a little looser with the rules knowing that any narrative incompatibilities will be resolved once your PCs get back home. Of course, you might want to let the PCs keep an artifact of the era they visited as a memento.

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