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Roleplaying NPCs

Although the PCs are the stars of the game, NPCs make the universe around the PCs vibrant. They can become a part of the campaign, sometimes for …

Although the PCs are the stars of the game, NPCs make the universe around the PCs vibrant. They can become a part of the campaign, sometimes for years, weaving into the story right alongside the PCs. Portray NPCs however it works best for you. Some GMs keep it simple, describing the NPCs simply by their looks or their hook (see below). Others go into more detail, using accents, mannerisms, or acting. Because NPCs have smaller roles than PCs, imparting enough information to convey their identities while they interact with the party can be challenging. When you create an NPC, start by integrating a single “hook” into their concept: a retired space pirate, a refugee from a war in distant space, or a contemplative who constantly asks awkward questions. Each hook hints at a backstory but is easily described in a synopsis. If the NPC continues to interact with the party, you can then add to their backstory later. NPCs from adventures and other sourcebooks often include basic information about their personality, gender, and role in the game. Important NPCs often include more in-depth roleplaying tips, personal edicts, anathemas, and more.

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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