Gamemastery
135 entries in the Starfinder 2e compendium
- A Proper End
- A Welcoming Environment
- Access Entries
- Accomplishments
- Additional Knowledge
- Adjudicating Rules
- Adjusting Difficulty
- Adjusting Treasure
- Advancement Speeds
- Adversaries and Hazards
- Alternative Skills
- Attention Span
- Betrayal
- Blindness or Impaired Vision
- Buying and Selling Items
- Challenges
- Character Creation
- Characters with Disabilities
- Choosing Your Tools
- Collaboration During Play
- Consistency and Fairness
- Creative Collaboration
- Creature Identification
- Currency (Rules) (GM Core)
- Deafness or Being Hard of Hearing
- Decentralized Storytelling
- Determining the Scope of Lore
- Different Contexts
- Different Item Levels
- Different Party Sizes
- Difficulty Classes
- Distractions and Interruptions
- Ejecting a Player
- Experience Points (Rules) (GM Core)
- Failing Forward
- False Information
- GM Priorities
- GM Priorities (679-running-downtime)
- GM Priorities (GM Core)
- Group Attempts
- Group Composition
- Group Parity and Party Level
- Guardian Orbs
- Hero Points
- Hero Points (Rules) (GM Core)
- House Rules
- How to Use This Book
- I'm a New Game Master
- I'm an Experienced Game Master
- I'm Incorporating Pathfinder
- I'm Making my Own Adventure
- I'm Running a Published Adventure
- Idea Farm
- Identify Magic or Learn a Spell
- Improvisation
- Integrated Equipment
- Item Selection
- Large Groups
- Level-Based DCs
- Listen to the Players
- Looking Up Rules
- Make the Call
- Mental Illness and Chronic Illness
- Metagaming
- Minimum Proficiency
- Missing Limbs and Mobility
- Narrative Collaboration
- Navigate and Sense Direction
- NPC Limitations
- Objectionable Content
- Off-session Gaming
- Other Traits
- Other Types of Treasure
- Pacing Game Sessions
- Paizo's Published Adventures
- Party Size
- Perks of Undeath
- Planning a Session
- Player Needs
- Power Imbalances
- Preparing Adventures
- Problematic Players
- Published Adventures
- Rarity (Rules) (GM Core)
- Rarity and Power
- Rarity Traits
- Recall Knowledge Considerations
- Resolving Problems
- Respecting the Character
- Rewards (Rules) (GM Core)
- Roleplaying NPCs
- Running a Session
- Running Downtime
- Running Encounters
- Running Exploration
- Safety Tools
- Saying "Yes, but"
- Seasonal Shifts
- Secret Checks (Rules) (GM Core)
- Senses and Speech
- Sensory Differences
- Sharing Responsibility
- Simple DCs
- Size (Rules) (Alien Core)
- Small Groups
- Social Skills
- Social Spillover
- Special Circumstances (Rules) (GM Core)
- Special Considerations
- Specific Actions
- Stakes and Consequences
- Starfinder Society
- Starfinder Society (Rules)
- Starfinder Society Organized Play
- Starting a Session
- Starting Elements
- Story Points
- Storytelling
- Take Time for Review
- The Basics
- The Four Rarities
- The Game Master (Rules) (GM Core)
- The Spotlight
- The Starfinder Baseline (Rules) (GM Core)
- Tools for Responsible Play
- Train an Animal
- Treasure
- Treasure and Rarity
- Treasure by Level
- Treasure for New Characters
- Unusual Group Sizes
- Weapon Traits
- World Building
- XP Awards
- Your Own Adventures