Hellknight
Infernal knights enforcing law through massive citadel starships across the Pact Worlds; battle tactics are orderly and unrelenting. Four principal orders operate with distinct man...
Hellknights are infernal knights, and while they once ruled entire nations on Lost Golarion, the Hellknights of The Pact Worlds enforce law and order more holistically, traveling in massive citadel starships to spread their influence rather than remaining in any one place. In battle, Hellknights are orderly, unrelenting, and deadly. Members Hellknight Armiger (Creature 2), Hellknight Degradant (Creature 8), Hellknight Signifer (Creature 5) Hellknight Orders The predominant Hellknight orders in the Pact Worlds include the Order of the Chain (bounty hunters who bring criminals to justice); the Order of the Crucible (Hellknights who seek improvement and perfection through grueling tests); the Order of the Eclipse (Hellknights dedicated to controlling media and information); and the Order of the Pyre (an ancient order with the goal of purging subversive texts, now with an equal focus on destroying unsavory digital media). Hellknight Ranks Hellknight officer ranks from lowest to highest are maralictor, paralictor, paravicar, vicar, and lictor. Most orders are ruled by a lictor or vicar, the military commander and captain of their citadel— often a starship built to resemble an intimidating fortress.