Robotic Adjustments
Transform any non-robotic creature into a robot by adding construct, robot, and tech traits; immunity to bleed, death effects, disease, doomed, drained, fatigued, healing, mental,...
Sometimes you want to make a robotic version of some other creature. Add the construct, robot, and tech traits. Add immunity to bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, and void. Add weakness to electricity with a value according to the table below. Optionally add one or more security robot abilities (page 162). Optionally, if the creature has no ranged attack, add a laser cannon Strike with a range increment of 60 feet. Use the guidelines in Strikes from GM Core to determine the attack's modifier and the amount of fire damage it deals. For a quick and dirty adjustment, use values equal to the creature's highest-damage attack, but an attack modifier 2 lower than that attack. Level Weakness 3 or lower 3 4-8 5 9-13 10 14+ 15