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Creature Adjustments

Hardlight Adjustments

Grants construct and tech traits, immunities to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscio...

common

Sometimes you'll want to create a creature that's made of hardlight but takes a more specific or unique form than the Hardlight Life-Form. A hardlight creature can be just about any other type of creature imaginable thanks to the wonders of hardlight technology. Add the construct and tech traits. Add immunity to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, and void. Add weakness to electricity and force, and resistance to physical (except ghost killer ), with a value depending on the creature's level (see the table below). Add the following abilities. Darkvision Tethered A hardlight life-form can't travel more than the indicated number of feet from its projector. A hardlight life-form reduced to 0 HP vanishes, though its projector reconstructs it in 1d4 hours. The only way to permanently destroy a hardlight life-form is to find its projector and either repair or destroy it. Optionally, if the creature has no ranged attack, add a hardlight beam Strike with a range increment of 60 feet. Use the guidelines in Strike Attack Bonus and Strike Damage to determine the attack's modifier and the amount of force damage it deals. For a quick and dirty adjustment, use values equal to the creature's highest-damage attack, but an attack modifier 2 lower than that attack. Level Resistance/Weakness 3 or lower 3 4-8 5 9-13 10 14+ 15