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Sorted A-ZCreature Abilities
Stench
Aura ability with olfactory trigger: creatures entering or starting their turn in the aura must succeed at a Fortitude save or gain sickened 1 (plus slowed 1 on critical failure)....
common
(aura, olfactory) A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become sickened 1 (plus slowed 1 as long as it's Sickened on a critical failure). A creature that succeeds at its save or recovers from being Sickened is temporarily immune to all stench auras for 1 minute.