Showing0entries
Sorted A-Z
Classes

Technomancer

Weaves arcane spellcasting with machine interfaces using Intelligence as key ability. Gains full arcane spellcasting and Magic Hacks—spell modifications or technological exploits t...

Perception
Trained
Saves
REF Trained · FORT Trained · WILL Expert

Technomancers weave magic and technology into a single seamless practice. They cast arcane spells by interfacing with machines and can modify their spells via Magic Hacks — special techniques that alter how spells behave or create entirely new technological exploits.

Key Ability: Intelligence

Stamina Points per Level: 5 + Con modifier

Hit Points per Level: 5

Perception Proficiency: Trained

Saving Throws: Trained Fortitude, Trained Reflex, Expert Will

Skills: Computers, Crafting, Religion, plus 4 + Int modifier additional skills

Attacks: Trained in basic melee weapons, small arms, and unarmed strikes

Defenses: Trained in light armor

Key 1st-Level Features:

  • Technomancer Spellcasting: Full arcane spellcasting with Intelligence as the key ability
  • Magic Hack: A spell modification or technological exploit

Granted Features