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Technomancer

Intelligence-based full arcane spellcaster who modifies spells through Magic Hacks—special techniques that alter spell behavior or create technological exploits. Technomancers gain...

Technomancers weave magic and technology into a single seamless practice. They cast arcane spells by interfacing with machines and can modify their spells via Magic Hacks — special techniques that alter how spells behave or create entirely new technological exploits.

Key Ability: Intelligence

Stamina Points per Level: 5 + Con modifier

Hit Points per Level: 5

Perception Proficiency: Trained

Saving Throws: Trained Fortitude, Trained Reflex, Expert Will

Skills: Computers, Crafting, Religion, plus 4 + Int modifier additional skills

Attacks: Trained in basic melee weapons, small arms, and unarmed strikes

Defenses: Trained in light armor

Key 1st-Level Features:

  • Technomancer Spellcasting: Full arcane spellcasting with Intelligence as the key ability
  • Magic Hack: A spell modification or technological exploit

Granted Features

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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