Technomancer
Weaves arcane spellcasting with machine interfaces using Intelligence as key ability. Gains full arcane spellcasting and Magic Hacks—spell modifications or technological exploits t...
- Perception
- Trained
- Saves
- REF Trained · FORT Trained · WILL Expert
Technomancers weave magic and technology into a single seamless practice. They cast arcane spells by interfacing with machines and can modify their spells via Magic Hacks — special techniques that alter how spells behave or create entirely new technological exploits.
Key Ability: Intelligence
Stamina Points per Level: 5 + Con modifier
Hit Points per Level: 5
Perception Proficiency: Trained
Saving Throws: Trained Fortitude, Trained Reflex, Expert Will
Skills: Computers, Crafting, Religion, plus 4 + Int modifier additional skills
Attacks: Trained in basic melee weapons, small arms, and unarmed strikes
Defenses: Trained in light armor
Key 1st-Level Features:
- Technomancer Spellcasting: Full arcane spellcasting with Intelligence as the key ability
- Magic Hack: A spell modification or technological exploit