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SpellsArcane

Ray of Enfeeblement

A ray of draining energy flashes forward, striking harder against a foe's strength when the initial attack lands a critical hit.

commonAttackNecromancy

A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save.

Critical Success The target is unaffected.

Success The target becomes enfeebled 1.

Failure The target becomes enfeebled 2.

Critical Failure The target becomes enfeebled 3.

Rank 1 · Traditions Arcane, Divine, Occult

Cast 2 actions

Range 30 feet

Save Fortitude

Duration 1 minute