Imp Sting
A stinger of black chitin flashes out and back in an instant, leaving venom behind that curdles into clumsiness and creeping sluggishness.
You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal 1d4 piercing damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take 1d6 evil damage and must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes 1d6 poison damage.
Failure The target is afflicted with imp venom at stage 1.
Critical Failure The target is afflicted with imp venom at stage 2.
Imp Venom (poison) Level 3; Maximum Duration 6 rounds; Stage 1 1d6 poison and clumsy 1; Stage 2 1d6 poison, clumsy 1, and slowed 1 (1 round).
Rank 2 · Traditions Divine, Occult
Cast 2 actions
Range touch
Save Fortitude
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.