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Imp
Imps are fiendish infiltrators and corrupters who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into…
commonFiendUnholy
Lvl 1FiendUnholy
- AC
- 17
- HP
- 15
- Perc
- +7
- Fort
- +5
- Ref
- +9
- Will
- +7
- STR
- -1
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +2
- CHA
- +2
Speed20 ft, fly 30 ft
Actions
- stinger +9 1d4–1 piercing reach 0 ft
- AC
- 17
- HP
- 15
- STR
- -1
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +2
- CHA
- +2
Imps are fiendish infiltrators and corrupters who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually get their master killed or damn their soul.
AC 17
Fort +5
Ref +9
Will +7
HP 15
Speed 20 feet, fly 30 feet
Melee
[Single Action]
stinger +9 (Agile, Finesse, Magical, reach 0 feet, Unholy),
Damage 1d4–1 piercing plus imp venom
Divine Innate Spells DC 17
- Cantrips (1st)
- 1st
Charm
- 2nd
Invisibility (at will; self only)
- 4th