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Monsters

Imp

Imps are fiendish infiltrators and corrupters who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into…

commonFiendUnholy
Lvl 1FiendUnholy
AC
17
HP
15
Perc
+7
Fort
+5
Ref
+9
Will
+7
STR
-1
DEX
+4
CON
+0
INT
+1
WIS
+2
CHA
+2
Speed20 ft, fly 30 ft
Actions
  • stinger +9 1d4–1 piercing reach 0 ft
AC
17
HP
15
STR
-1
DEX
+4
CON
+0
INT
+1
WIS
+2
CHA
+2

Imps are fiendish infiltrators and corrupters who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually get their master killed or damn their soul.

AC 17

Fort +5

Ref +9

Will +7

HP 15

Speed 20 feet, fly 30 feet

Melee

[Single Action]

stinger +9 (Agile, Finesse, Magical, reach 0 feet, Unholy),

Damage 1d4–1 piercing plus imp venom

Divine Innate Spells DC 17

  • Cantrips (1st)

Detect Magic

  • 1st

Charm

  • 2nd

Invisibility (at will; self only)

  • 4th

Read Omens