Desiccate
Every drop of moisture flees the target's body in an instant, a brutal void attack that plants and water-bound foes suffer worst.
You pull the moisture from the targets' bodies, dealing 10d10 void damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to desiccate.
Rank 8 · Traditions Arcane, Primal
Cast 2 actions
Range 500 feet
Save Fortitude
Damage 10d10 void
Heightened
- Heightened (+1) The damage increases by 1d10.
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