Breath of Drought
Lingering in this scorched patch of air saps moisture from living bodies, sickening anyone who can't escape the parched heat in time.
You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to breath of drought.
Success The creature is unaffected.
Failure The creature is Sickened 1.
Critical Failure The creature is Sickened 2.
Rank 2 · Traditions Primal
Cast 2 actions
Range 30 feet · Area 10-foot burst
Save Fortitude
Heightened
- Heightened (4th) Once per round when you Sustain the Spell, you can move the center of the burst to a new location within range.
- Heightened (7th) As the 4th-rank version, except the range is 120 feet and the area is a 20-foot burst.
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