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SpellsArcane

Endure Elements

A faint shimmer of heat-haze or frost-glitter settles over a warded traveler, staying invisible until severe cold or heat actually tests it.

commonAbjuration

You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat).

Rank 2 · Traditions Arcane, Divine, Elemental, Primal

Cast 10 minutes

Range touch

Duration until the next time you make your daily preparations

Heightened

  • Heightened (3rd) The target is protected from severe cold and heat.
  • Heightened (5th) The target is protected from severe cold, severe heat, extreme cold, and extreme heat.