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Spells

Call of the Grave

A lance of sickly green energy needles a foe, leaving it queasy and slow to react.

uncommonFocusArcaneAttackNecromancyWizard
Conditions
Inflicts:

You fire a ray of sickening energy. Make a spell attack roll. Critical Success The target becomes Sickened 2 and Slowed 1 as long as it's Sickened. Success The target becomes Sickened 1. Failure The target is unaffected.

Rank 1

Cast 2 actions

Range 30 feet