Mariner's Curse
A briny green film clings to the skin, reeking of rot and stagnant sea, as the curse locks a victim into worsening nausea near open water.
You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target becomes Sickened 1. Reducing its sickened condition to 0 ends the curse.
Failure The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by 4th-rank or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also Slowed 1.
Critical Failure As failure, but the target becomes Sickened 2.
Rank 5 · Traditions Arcane, Occult, Primal
Cast 2 actions
Range touch
Save Will
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