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Spells

Divine Plagues

A divine sickness saps a foe's body over time, worsening from a passing weakness into a lingering, hard-to-shake affliction.

uncommonFocusClericConcentrateDiseaseManipulate
Conditions
Inflicts:

Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the clumsy, enfeebled, or stupefied condition.

Success The target is unaffected.

Failure The target is afflicted with stage 1 divine plague.

Critical Failure The target is afflicted with stage 2 divine plague.

Divine Plague (disease) Level 1

Stage 1 Clumsy 1, Enfeebled 1, or Stupefied 1 (1 round)

Stage 2 Slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round)

Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target can't recover from the condition until they are cured (1 day)

Rank 1

Cast 2 actions

Range 15 feet

Save Fortitude

Heightened

  • Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1