Divine Plagues
A divine sickness saps a foe's body over time, worsening from a passing weakness into a lingering, hard-to-shake affliction.
Your deity sends wracking plagues. The target must attempt a Fortitude save. When you Cast the Spell, decide whether the disease inflicts the clumsy, enfeebled, or stupefied condition.
Success The target is unaffected.
Failure The target is afflicted with stage 1 divine plague.
Critical Failure The target is afflicted with stage 2 divine plague.
Divine Plague (disease) Level 1
Stage 2 Slowed 1 and clumsy 1, enfeebled 1, or stupefied 1 (1 round)
Stage 3 clumsy 1, enfeebled 1, or stupefied 1 and the target can't recover from the condition until they are cured (1 day)
Rank 1
Cast 2 actions
Range 15 feet
Save Fortitude
Heightened
- Heightened (5th) The divine plague disease gains the virulent trait. The condition value for the clumsy, enfeebled, or stupefied condition is 2 instead of 1
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