Showing0entries
Sorted A-Z
Spells

Dancing Fountain

Area 30-foot burst centered on you

commonConcentrateManipulateWater
Rank
Rank 7
Trad
Arcane, Primal
Cast
3 actions
Area
30-foot burst
Save
Reflex
Duration
1 minute
Rank
7
Cast
3
Area
30-foot burst
Duration
1 minute

Area 30-foot burst centered on you

Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show. When you Cast the Spell, and the first time each round you Sustain the spell, you can command the fountain to use one of the following displays, which is accompanied by a loud burst of music. The dancing fountain is somewhat fickle in its desire for novelty, meaning it can't be commanded to use the same display on two consecutive turns.

Chasing Jets A series of vertical jets shoot up in a chase sequence, forcing one creature within the fountain to move 15 feet in a direction of your choice unless it succeeds at a Reflex save against your spell DC. The fountain can't make a creature move outside its area.

Flashing Spray Diffuse fog fills the area of the emanation. All creatures within the fountain become , and all creatures outside the fountain become concealed to creatures within it. The spray persists until the beginning of your next turn.

Power Rings The fountain blasts a series of rings of water into the air that land with a crash in a centered on a location of your choice within the fountain. The falling torrent deals ] damage to all creatures within the burst (basic Reflex).