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Spells

Diamond Dust

A biting cloud of swirling ice crystals punishes anyone who lingers nearby, while its glare shields allies caught in a beam of light.

uncommonFocusAuraClericColdConcentrateManipulate

You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust's area, any creatures targeted by that effect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by Sustaining the spell. You can Dismiss this spell.

Rank 4

Cast 2 actions

Area 15-foot emanation (15-foot emanation centered on you)

Save Fortitude

Duration 1 minute

Damage 2d6 cold

Heightened

  • Heightened (+2) The damage increases by 1d6.