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Spells

Diamond Dust

You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.

uncommonAuraClericColdConcentrateFocusManipulate
Rank
Rank 4
Cast
2 actions
Area
15-foot emanation (15-foot emanation centered on you)
Save
Fortitude
Duration
1 minute
Rank
4
Cast
2
Area
15-foot emanation (15-foot emanation centered on you)
Duration
1 minute

You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust's area, any creatures targeted by that effect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by Sustaining the spell. You can Dismiss this spell.

Heightened (+2) The damage increases by 1d6.