Diamond Dust
A biting cloud of swirling ice crystals punishes anyone who lingers nearby, while its glare shields allies caught in a beam of light.
You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust's area, any creatures targeted by that effect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by Sustaining the spell. You can Dismiss this spell.
Rank 4
Cast 2 actions
Area 15-foot emanation (15-foot emanation centered on you)
Save Fortitude
Duration 1 minute
Damage 2d6 cold
Heightened
- Heightened (+2) The damage increases by 1d6.
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