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Daze
A quick mental jolt disrupts a target's focus, threatening to leave a badly rattled mind stunned in place.
commonCantripConcentrateManipulateMentalNonlethal
Conditions
Inflicts:
You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also Stunned 1.
Rank 1 (Cantrip) · Traditions Arcane, Divine, Occult
Cast 2 actions
Range 60 feet
Save Will
Damage 1d6 mental
Heightened
- Heightened (+2) The damage increases by 1d6.