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Spells

Daze

You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save.

commonCantripConcentrateManipulateMentalNonlethal
Rank
Rank 1 (Cantrip)
Trad
Arcane, Divine, Occult
Cast
2 actions
Range
60 feet
Save
Will
Damage
1d6 mental
Rank
1
Cast
2
Range
60 feet
Damage
1d6 mental

You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also Stunned 1. Heightened (+2) The damage increases by 1d6.