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Call to Arms
A rallying cry right before initiative steels allies with fighting spirit and a temporary buffer against the first blow.
uncommonFocusAuditoryCurseboundEmotionEnchantmentMentalOracle
Trigger You are about to roll for initiative. You cry out a call to arms, inspiring your allies to enter the fray. Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell's rank; these temporary Hit Points last for the spell's duration.
Rank 1
Cast Reaction
Area 20-foot emanation
Duration 1 minute
Heightened
- Heightened (6th) The bonus increases to +3.
- Heightened (9th) The bonus increases to +4.