Spout
Whether it erupts from bare earth or a footstep from open water, this bursting cantrip leaves a cluster of foes staggering off-balance.
Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn.
You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.
Rank 1 (Cantrip) · Traditions Arcane, Primal
Cast 2 actions
Range 30 feet · Area 5-foot cube
Save Reflex
Damage 2d4 bludgeoning
Heightened
- Heightened (+1) The damage increases by 1d4.