Fear
A sudden chill of dread grips a target, rattling their nerve — the worse the fright lands, the more it unsettles them for what follows.
You plant fear in the target; it must attempt a Will save. Critical Success The target is unaffected. Success The target is Frightened 1. Failure The target is Frightened 2. Critical Failure The target is Frightened 3 and for 1 round.
Rank 1 · Traditions Arcane, Divine, Occult, Primal
Cast 2 actions
Range 30 feet
Save Will
Duration varies
Heightened
- Heightened (3rd) You can target up to five creatures.
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