Mask of Terror
Anyone who tries to harm the warded target risks a jolt of unreasoning terror that undercuts the attack.
The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage.
When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.
Success The creature is unaffected.
Failure The creature becomes Frightened 2 before using its action.
Critical Failure The creature becomes Frightened 2, and its action fails and is wasted.
Rank 7 · Traditions Arcane, Occult, Primal
Cast 2 actions
Range 30 feet
Save Will
Duration 1 minute
Heightened
- Heightened (8th) You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror.
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