Forge
Superheating a target scorches flesh with fire and leaves any metal it touches glowing hot, softer and easier to damage.
Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use. You superheat the target, dealing 3d6 fire damage. If the target is a metal object, reduce its Hardness by an amount equal to the damage dealt until the end of your next turn.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage.
Critical Failure The target takes double damage, and if it's a metal creature, it gains weakness 2 to physical damage until the end of your next turn.
Rank 1 · Traditions Arcane, Primal
Cast 2 actions
Range 30 feet
Save Fortitude
Damage 3d6 fire
Heightened
- Heightened (+1) The damage increases by 2d6, and the weakness on a critical failure increases by 2.