Sleep
A drowsy haze drops a whole group of foes into unconsciousness at once, though any sharp-eared sleeper can rouse itself right back awake.
Each creature in the area becomes drowsy, possibly nodding off. A creature that falls from this spell doesn't fall or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.
Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 1 round.
Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
Rank 1 · Traditions Arcane, Occult
Cast 2 actions
Range 30 feet · Area 5-foot burst
Save Will
Heightened
- Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.