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Sure Footing
A quiet warmth spreads through locked joints, freeing an ally pinned by a grip, clumsiness, or total paralysis.
commonConcentrateHealingManipulate
You free the target's limbs from ailments that impede mobility. Attempt to counteract an effect of your choice imposing one of these conditions on the target: Clumsy, Grabbed, or Paralyzed. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.
This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state.
Rank 2 · Traditions Divine, Occult, Primal
Cast 2 actions
Range touch
Heightened
- Heightened (4th) Add Immobilized, Restrained, and Slowed to the list of conditions.
- Heightened (6th) As 4th rank, plus add Petrified.
- Heightened (8th) As 4th rank, plus add Petrified and Stunned.