Alarm
A warded area stays silent for those who know the password but jolts the caster awake the instant an intruder crosses the line.
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the Mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the Auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.
Rank 1 · Traditions Arcane, Divine, Occult, Primal
Cast 10 minutes
Range touch · Area 20-foot burst
Duration 8 hours
Heightened
- Heightened (3rd) You can specify a trigger for which types of creatures sound the alarm spell, as described in Setting Triggers on page 303.