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Orc

Orcs are fierce, resilient people with a culture that values strength, endurance, and community.

humanoidorc
Speed
25 ft
Size
Medium
Sense
Darkvision 60 ft

Orcs are fierce, resilient people with a culture that values strength, endurance, and community. In the Remaster, orcs are fully playable as a core ancestry rather than through the half-orc heritage alone.

Hit Points: 10

Size: Medium

Speed: 25 feet

Ability Boosts: Strength, Free

Ability Flaws: None (Remaster removed mandatory flaws)

Traits: Orc, Humanoid

Senses: Darkvision (can see in complete darkness in shades of gray)

Languages: Common, Orcish. Bonus languages from Intelligence.

Heritage Choices:

  • Badlands Orc: Resistance to the effects of heat and cold environments.
  • Deep Orc: Adapted to underground living, improved Darkvision range.
  • Hold-Scarred Orc: Gain fast healing when below half HP at the start of your turn (1 HP at low levels).
  • Rainfall Orc: Adapted to wet climates, bonus to Survival in rain or mud.
  • Battle-Ready Orc: Gain a bonus to initiative rolls.

Ancestry Feats (Level 1 Options):

  • Orc Ferocity: Once per day when you'd be reduced to 0 HP, remain at 1 HP instead. Incredible survivability feat.
  • Iron Fists: Your unarmed attacks deal 1d6 bludgeoning instead of 1d4.
  • Orc Weapon Familiarity: Gain access to orc weapons (falchion, greataxe) and treat them as one category simpler.

Higher-Level Feats: Incredible Ferocity (use Orc Ferocity more often), Pervasive Superstition (bonus to saves vs magic), Undying Ferocity (gain temporary HP when Orc Ferocity triggers).